07/07/2013

6 Reasons to Describe the Weather

"It's a sunny day, the clouds are rolling like babies in the sky, and the sun shines like a 24 Carat gold bar." Look at this little bit of weather description. What atmosphere does it create? Does it give hope for the day? Think now on an opposite weather description, of a lightning storm. Wouldn't an adventure seem desperate now?
Weather descriptions can give quite a lot to the game. Far more than I can write about in this post. Yet, it's one of the most overlooked bits of description. So, here are a few reasons for why you should use weather descriptions in your game:

  1. Weather descriptions can help to make the world more realistic. If the sun is always at the height of the sky, not moving, not changing, the world doesn't feel alive- it feels frozen in time.
  2. It can help to create and maintain the atmosphere of the game. A stormy day can detract hope from even the bravest hero, and if the storm will suddenly be broken, there will hope. Fog can bring paranoia, storms can bring horror...
  3. It can bring the people of the world something to talk about. There's a reason that conversations about weather are a kind of ice breakers...
  4. It can be used as a way to signal what you want from your players. If done lightly enough, weather can be one of the most cunning ways to say what you want from your players. "I will go and destroy the goblin village. -As you walk, the nearer you get to the village, the foggier the surrounding is..."
  5. It can add little bits of colour to the game.
  6. It can be a reason to important conversations. A woman runs during a rainy day to get cover, and a man suggests to her his umbrella. Suddenly, we have a meeting between the persons who can be the centre of the plot...
How about you? How do you use weather in your games?

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